02.02
	
01.31 1.0.0 Beta Version

01.23
	- \͒lݒłȂoO
2025
12.25
	- MessageTable _CAOJтɃXNvg}ploO
06.27
	+ 06.15 ̃o[WŌvZ擾łȂoO
06.18
	* ACe݌ɐ255̏ꍇ▼OȂꍇASave.xml ɕۑȂ悤ɏC
	- Lv́uсvŃG[oO
06.15
	+ gbv̑Ώۂɖǉ
	* [vɂPt[̊ԂȂ悤ɕύX
	* [vCxg̈ړWɃ[vCxgꍇAsȂ悤ɕύX
	- ɐݒ肵GftHg̏ꍇAGoȂȂoO
	- XNvg Array.length()  Array.length ƊʂȂŎgpł悤ɏC
	- ^C̐ݒŃXNvg̃wb_[󗓂Ńtb^[ꍇAtb^[wb_[ʒuɂ̂ƂĎsoO
05.17
	+ VXe̐ݒɐ搧mƕsӑłm̌vZǉ
	+ ƃGAɎgpsƓgpsݒł@\ǉ
	* ƃGA𓯈̔ԍݒł悤ɕύX
	* Languages/Japanese.xml, English.xml C
	* Resources/StringTable.xml, StringTable2.xml C
2024
10.24
	* Item f[^1000܂Ŋgł悤ɕύX
08.15
	* Skill  Enemy f[^1000܂Ŋgł悤ɕύX
	* ItemTable ̓ACeCfbNXlł͂Ȃ ID ɂȂ悤 xml ̎dlύX
	- GfB^Ń}bv̕⍂ύXꍇAGame.exe Ń}bv̗ۑȂoO
01.17
	- SP ̃XNvg msg ȂǃEBhE\ꍇA SP ɂȂoO
01.15
	+ Scripts/Formula.txt ɌPł̃{[iX|CgvZ TrainingGrounds_bonusPoints() ǉ
	* Pł̃{[iX|CgvZύX
	- VXej[̐ݒAEnemy LogAItem Log JĂ鎞ɃZbgƃEBhEcĂ܂oO
01.11
	- Enemy Log Ŗ̓G\Ă܂AG̓|PɂȂĂ܂oO
01.07
	- Game.exe ENbNj[ > Reload Database œǂݍނƃACeƃGl~[̃OoO
	* Languages/Japanese.xml, English.xml C
2023
12.30
	- n}ɔANeBũCxg\Ă܂oO
	- n}̂P}XɕCxgꍇACxg\ȂȂoO
12.29
	+ Gl~[f[^x[Xɐݒ肷鍀ڒǉ
	+ Enemy Log ɐ̕\ؑ֋@\ǉ
	+ ʒɃ}EXJ[\Ăƕ\Rg[ Menu, L, R {^ǉ
	- bZ[WEBhE1sRsȏɎs鎞ɉʊOɏoĂ܂oO
	* ʂő̊\Ȃ悤ɕύX
	* Resources/StringTable.xml, StringTable2.xml C
12.23
	+ XNvg Battler.paramBase() ǉ
	+ XNvgf[^x[X Item Log ̕\Ŏgp SP ̑񌾌ǉ(ݒ̏ꍇꌾgp)
	- LvɃCxgꍇp[eBEBhE\ꂽ܂܂ɂȂoO
	* Item Log Ɏgp̃XLSP\悤ɏC
	* @hŔ\͒l␳̉eO悤ɕύX
	* hxAbvHP㏸Ŕ\͒l␳̉eO悤ɕύX
12.22
	+ Scripts/Formula.txt Ɏ@ł̎vZ Temple_cureRate() ǉ
12.21
	- Enemy Log œACeȂ\oO
	- Enemy Log ŃACe𗎂ƂȂG̃ACeXg\Ɍ{^ƃG[oO
12.21
	+ VXej[ > Item Log ǉ
	+ VXej[ > Enemy Log ǉ
	+ ACef[^x[XɃOɓo^邩ݒ肷鍀ڒǉ
	+ Gl~[f[^x[XɃOɓo^邩ݒ肷鍀ڒǉ
	+ Battler.param() Ɏ擾 "mrr" ǉ
	+ 푰f[^x[XɃ}[J[@\ǉ
	* XL̒vZݒ肳ĂꍇAΏۂ̎E푰⑕ɂԒRXLbv悤ɕύX
	* Location Ƀ}bv\悤ɏC
	* Languages/Japanese.xml, English.xml C
	* Resources/StringTable.xml, StringTable2.xml C
12.16
	+ XNvg PlayerCharacter  learnSkill()  forgetSkill() ǉ
	- Lv > ŒR\ȂoO
	- Lv >  LR ؂ւAgpłȂIsԂɂȂȂoO
	- NPC Ƃ̉bǂ̏ꍇłɍڂ\Ă܂oO
	- NPC Ƃ̉b msg ōs u\tvu\vAꍇɕ\Ă܂oO
	* Resources/BuiltinClass.xml XV
12.13
	+ GfB^Ƀ}bv@\ǉ
	* V̉AeǂƓAeɂȂ悤ɏC
12.07
	- onCamp()  SceneManager.camp() s SP ɂȂoO
12.06
	+ XNvg Battler  addState()  removeState() ǉ
12.05
	+ Lv > őϐ\@\ǉ
	+ Lv > Ŏʂ LR {^Ő؂ւ@\ǉ
	+ Graphics/System/Controller  lb.png, rb.png, lb32.png, rb32.png ǉ
	+ XNvg SceneManager.camp() ǉ
	+ Scripts/Maze.txt  onCamp(areaName) ǉ
12.01
	+ NPC Ƃ̉bxݒł@\VXej[ɒǉ
11.29
	+ vCԂ\@\VXej[ɒǉ
	* UAԈُ񕜂񕜂AԈُUxhCꂽꍇɃbZ[WsȂ̂C
	* NPC Ƃ̉bŕ̖ACR\ȂȂĂ̂C
	- _W߂Aēx_WɓA`𒆒f`ĊJƁA_W߂̕Ă܂oO
11.17
	* ACenƂɏA\\悤ɕύX
	* x퓬ɉꂽԂŏꍇAxꂽƕ\悤ɏC
	* 퓬̓Gp[eBACւ̃ot_CXڂ1ȉŌŒlɂȂꍇAbZ[W\Ȃ悤ɏC
	- p[eBւ̎XLgpꂽꍇɃbZ[W\ȂoO
	- Ȃǂ̗}bv𖄂߂ĂȂꍇAn}ɕ\ȂȂoO
	- ȂǂɑłNXݒ肳ĂꍇAłĂ܂oO
	- łȂACe SP Xe[^XʂŎgpłĂ܂oO
	- ZbgɃG[\ӏP
11.07
	+ Game.exe ŎgpvZȂǂ܂Ƃ߂ Scripts/Formula.txt ǉ
	+ Game.exe Ŏgp鑀{^\ȂǂŎgp Graphics/System/Controller tH_ǉ
	* ɎgpXL̏ꍇALxfȂ悤ɏC
11.05
	+ Game.exe ŊJ}bvʂɎ܂ȂꍇA{^ŃXP[Oł@\ǉ
11.02
	- .dat `̓t@CĐłȂoO(Unity łł͖Ή̈׊gq߂Ă)
	- GfB^ MessageTable ҏW \n ȂǂnCCgȂoO
10.29
	* NPC ɃACenACxgǂ̏ꍇłACevȂCxgs悤ɕύX
	- AC-10ȉALOƕ\悤ɏC
	- LvʂŐgłȂLgpłĂ܂oO
10.21
	- ُ̈ԂÛƂuʂȂvƕ\Ă܂oO
10.20
	+ 퓬 Ctrl+D ŌvZ̃fobO@\ǉ
	- 퓬ĨACe͈͂̊JnʒuoO
10.16
	- xAbvMP̍ől㏸ȂoO
10.15
	+ Xe[^XʂɁuƂvj[ڂǉ
	* Xe[^XʂSPtACe𑕔ꍇASPgp邩mF悤ɏC
	- 퓬̃bZ[Wŕsvȉs\oO
10.03 Unity
	+ fobO@\ǉ
	- }bvxftHg̏ꍇɃsbg@\ȂȂoO
	- Game.ini Ɍݒ肪ۑȂoO
	- AXyNgύXɉʂoO
10.01 Unity
	- SE ɍĐłȂoO
	- MIDI t@CĐɃG[oO
	- GameData.gamedata ̃}bvǂݎȂoO
09.30 Unity
	+ Game.exe  Unity o[WɂČJ
09.11
	- LvőΏۂȂ̃XLgȂoO
	- ŖʃACe̔\͒lω\Ă܂oO
	- TypeDatabase.xml ̌`ȂoO
	- NPC Ƃ̐퓬Oɕ\郁bZ[Wmx`̏ꍇAĜ̂ƂȂĂ܂oO
	- NPC f[^x[XŃbZ[Wꗗ̃bZ[Wmx`̏ꍇAeLXg񂪍XVȂoO
06.10
	+ VXef[^x[X Data/Save.xml ̃o[Wݒł@\ǉ
	+ f[^x[X VersionControl ǉ (Data/VersionControls.xml ɕۑ܂)
	+ XNvg PlayerCharacter.gainGold()  PlayerCharacter.removeItemAt() ǉ
05.24
	+ _W̉iwiFœhԂݒł@\ǉ
	- ݃}bṽGAɁue|[gł̐NjQvݒ肳ĂꍇÃ}bv̓WɃe|[głȂȂoO
05.22
	+ C[P̃^CԍƃCxg̃^Cԍ𓯊@\ǉ
	- Cxg^C̉摜256sNZ傫ꍇA`悳ȂȂoO
	- Èł̕`悪łȂoO
05.10
	* NPC ̃mxXNvgŃV[ύXꂽꍇANPC ̉bI悤ɕύX
05.08
	+ GAɁue|[gł̐NjQvڂǉ
	- GA̕ҏWƃGASĂɓ̐ݒ肪KpĂ܂oO
	- NPC ̃S[hƃACenCxgŃtO̒lQƂȂoO
04.28
	+ XNvg PlayerCharacter.gainMp() ǉ
04.23
	+ ǃCxg̃eNX`ɑΉ
04.14
	+ XNvg Effect.snowfall() ̃p[^ log L[΃Oo͂@\ǉ
04.12
	* XNvg Effect.snowfall() ̏xP
04.08
	* XNvg Effect.snowfall() ʓɕ`悳悤ɏC
	* XNvg Effect.snowfall() ̖߂lύX
04.07
	+ GfB^̃vWFNgGNX|[gŁAGraphics tH_̊gqύXďo͂@\ǉ
04.04
	+ XNvg NpcDatabase NXǉ
	+ XNvg Window NXǉ
04.03
	* GfB^̕\}X 25*25  50*50 ɕύX
	* MessageTable f[^x[X[hX_CAOɕύX
	* msg ȂǂŃ_bVAꍇAȂĕ\悤ɕύX
	* 퓬 BGM  fanfare  OGG t@CŃ[vݒ肪ꍇA[vĐ悤ɕύX
	- ƕǂ̃eNX`ŃAt@lfȂoO
04.01
	+ msg ȂǂŎgp鐧䕶 font ^Oǉ
	+ MessageTable _CAOɑ}{^ǉ
03.28
	* _WŔwi摜̃AXyNgێꍇAcꍇ͉Ɉ΂ĕ`悷悤ɕύX
03.27
	+ XNvg Dictionary NXǉ
	+ XNvg Effect NX snowfall() ǉ
03.26
	+ _WŔwi摜̃AXyNgێ@\ǉ
	- _WŔwi摜]ȂoO
03.25
	+ ACeƃGl~[̃f[^x[XɎ푰UȂǂ̓ݒł@\ǉ
	+ Gl~[f[^x[XɃ}[J[@\ǉ
03.20
	- 퓬Iɓ肷󔠂㩂ݒ肳ĂȂꍇAOoO
	- xhCŏԈُ킪ꍇAԈُ̓e\ȂoO
03.19
	+ msg ȂǂŎgp鐧䕶ɌʉĐ playbgm, playbgs ^Oǉ
	* XNvg烌xݒ肷ꍇAolA悤ɕύX
	- Kvol̒l擾łȂoO
03.18
	+ FDIȓGɑΉ
03.16
	* msg  NPC ̃eLXgœ̐䕶gpł悤ɕύX
03.15
	+ msg ȂǂŎgp鐧䕶ɌʉĐ playse ^Oǉ
 	- ʉĐɉrŐ؂Ă܂oO
03.13
	* xaudio2 gpČʉ OGG t@CĐ悤ɕύX
03.12
	- 03.10̕ύXŌʉĐȂƂׁAt@CĐ悤ɕύX
03.10
	* ʉĐƂAt@CłȂĐ悤ɕύX
03.08
	+ XNvg PlayerCharacter.gainExp() ǉ
	+ XNvg PartyStatusWindow.show()  PartyStatusWindow.hide() ǉ(̃V[ȊOł͓삵ȂƂ܂)
	* ʂ𐫊iɕύX
03.06
	+ Sނ܂Őݒł@\ǉ
	+ GfB^̃f[^x[Xj[Ɂu^Cvf[^x[XJvǉ
03.01
	- NPC f[^x[Xŏ̈ꕔ\ȂoO
02.28
	+ BattleManager NXǉ
	+ NPC ̃bZ[W^Cv On Fight ǉ
	+ NPC Ɂuvj[ǉ
	* Player.encounter() ̖߂lύX
02.24
	* Cxg^CݒŃeNX`ݒ肳ĂꍇAu_Wŕ\vɃ`FbNĂȂĂ\悤ɏC
	* NPC Ƃ̃bZ[W\ȂoO
	* NPCEGl~[摜̉[`ʒu𔒘gł͂Ȃ̉ɍ킹悤ɏC
02.19
	+ XNvg System.resetFlags() ǉ
	- Math.randomInt() ̍ŏlPȂoO
02.18
	+ Audio/SE Ɏ@Ŋt߂ɍĐ murmur-chant-pray-invoke.mp3 ǉ
	+ msg ɃbZ[W 0.25 bEFCgꕶu\.vǉ
	+ msg ɃbZ[W̃y[WŐ؂ւꕶu\^vǉ
	+ Battler  canMove() ǉ
	+ XNvgƃmxXNvg̃f[^x[XɃ}[J[@\ǉ
	* Player.setLocation ŋ󕶎w肵ꍇAɃp[eB𒬂Ɉړ悤ɏC
	@MURMUR-CHANT-PRAY-INVOKE ɃEFCgȂǏC
	- tOf[^x[X̖ɂtOlۑȂoOC
02.15
	+ fobO Novel Scripts ǉ
02.14
	+ hǍʉ}bvƂɐݒł@\ǉ
	+ mxXNvg̃^OɁA^O̗L𔻒肷 cond ǉ
02.12
	+ NPC f[^x[X̃bZ[WENbNj[ŁuIARs[Ay[XgANAA폜vǉ
	* NPC f[^x[X UI EBhETCYɉĕύX悤ɏC
	- StringTable ̕ҏWۑȂoO
02.11
	- thA`悳ȂoO
	- fobO̓]ڂŃ}bvꗗt@Cɕł܂oO
02.09
	+ EVCxg̃eNX`ݒ@\ǉ
	+ ǁAVb^[
	+ Graphics/Dungeon/wall2D.png ɓǁEVb^[ǉ
	+ Scripts/Maze.txt  onShutter ǉ
	+ Scripts/Maze.txt  onCollisionWithInvisibleWall ǉ
	* Scripts/Maze.txt  onEncount  onEncounter ɕύX
	* CxgɕꍇAʒu炵ĕ`悷悤ɕύX
02.06
	- tHOwi摜ꍇɂ`hԂĂ܂oO
	- ǁEEVȂǂ̃eNX`ɃAt@ltĂꍇA\oO
02.05
	- _W̔wi摜ƍȊÕtHOݒ肵ꍇA\oO
02.04
	+ _W̃tHO𖳌ɂ@\ǉ
	* _WŃeNX`̓߂ꂽӏɃtHOKpꖳ悤ɏC
	* NPC ŃeLXg\Acy[W邱ƂJ[\\悤ɕύX
01.31
	+ XLɃre[V@\ǉ
	+ Battler  isLevitating() ǉ
	+ bZ[W\Ɍ؂ւꍇAMessageTable ɓ̃eLXgΒuAy[WłΕ\y[W킹@\ǉ
	+ msg ŃeLXg\Acy[W邱ƂJ[\\@\ǉ
	* PŃL̓_CAOJƂAQ[pbĥ݂ƑłȂȂ̂C
	* fobO MessageTable Ńy[W\悤ɕύX
	- N[sORCȂǒԂĂԃGl~[ŋHɃG[oO
01.29
	+ Game.exe ̉ENbNj[ɁuO Game.log t@Cɏo͂vǉ
	* G̍sŏԈُEHP񕜎gpAłKΏۂI悤ɏC
	* ACeɐݒ肳ꂽXL퓬ɎgpłȂꍇA퓬͔\ɂȂ悤ɏC
	- ŃACegpłĂ܂oO
01.27
	* Gl~[e[ũGl~[POŒł͂ȂϒɕύX
	* sf[^x[XNULLݒ肵ꍇANULL ȊO̍sI悤ɕύX
	- 퓬ŃGl~[XLgpłȂȂĂoO
01.24
	- XőSĂ̕킪pƕ\Ă܂oO
	- ԃf[^x[XɃACRݒ肷Ƒf[^x[XɂACRݒ肳Ă܂oO
01.22
	+ Battler, Enemy NXǉ
	+ PlayerCharacter NX isAlive, isDead, isEnemy, isGuard, isUndead ǉ
	+ XLf[^x[XɁuvZvڒǉ
	* Languages/Japanese.xml, English.xml C
	- 퓬ACegpAقȂACegpĂ܂oO
01.18
	- PŃL쐬A{[iX|CgU蕪łȂoO
01.17
	+ NXf[^x[XɁuAC vZvڒǉ
	+ ACef[^x[XɁuAC vZLvڒǉ
	+ ACef[^x[XɁuuXRvڒǉ
01.16
	+ fobOj[ NPC  Message Table ǉ
	+ ACeɑ\NX̂ݎgp\ɂȂ@\ǉ
	* NXf[^x[X̃XLݒ UI ύX
	* SACeŃXyVp[gpł悤ɕύX
	* 퓬Agp\ȃACe\悤ɏC
	- NPC bZ[W\Őiss\ɂȂoO
	- NPC ̃\ŃG[oO
01.11
	+ XLƃACẽf[^x[XɃ}[J[@\ǉ
	* ACee[u ID t^
	* }bvҏW_CAOŕǁAAṼeNX`Lł悤ɕύX
01.08
	+ f[^x[XɃ}[J[ǉ (Data/Markers.xml ɕۑ܂)
	+ bZ[We[uf[^x[XɃ}[J[@\ǉ(}[NڂENbNăj[J}[N܂)
	+ PlayerCharacter.param() ǉ
	* 푰 ID t^
	- }bvGfB^Ń}bṽt@CύXɃobNXy[X@\ȂoO
01.05
	- XyVp[gp̋ȂoO
01.03
	+ XNvg GameSettings NXǉ
	+ GameSettings.setResolution() ǉ (640x480(4:3),  854x480(16:9) ̂ݓmF)
	+ Graphics.getDefaultFontSize(), setSize(), drawFrame() ǉ
	+ fobOɃV[Iǉ
	* PŃ^Cg\悤ɕύX
	* Game.ini  ResolutionRatio gpȂ悤ɏC
	* Resources/StringTable.xml, StringTable2.xml ȉǉȂǏC
	@<string name="Goto Training Grounds">Training Grounds</string>
	@<string name="Goto Maze">Maze</string>
	- Game.exe  NPC ̃bZ[W莞AsɂXN[ȂoO
2022
12.30
	+ f[^x[XɃ^Cvǉ (Data/Types.xml ɕۑ܂)
	+ ^Cvf[^x[XŁApAftHg̕sm薼⑕\NXݒł@\ǉ
	+ ɃTu^Cvݒł@\ǉ
	+ Gl~[GA̐ݒŃ}bvƓGl~[e[uɂȂuvڂǉ
	* Gl~[GA̐ݒŃGAꗗ̃ACe𕡐IEݒł悤ɏC
	* STl𕐊ȊOɐݒł悤ɕύX
	* Resources/StringTable.xml, StringTable2.xml C
	* Languages/Japanese.xml C
12.11
	+ NPC ŎgpmxXNvg msg, menu L^郁@\ǉ
12.03
	+ NPC f[^x[X̃bZ[W NovelScript ݒEsł@\ǉ
	+ mxXNvgf[^x[X̃GfB^ Ctrl+/ őI͈͂RgAEgł@\ǉ
	+ CxgҏW_CAOɃj[ǉ
	- Game.exe  NPC ̃bZ[W莞AsɂXN[ȂoO
11.27
	+ GfB^̃f[^x[Xj[ɁumxXNvgf[^x[XJvǉ
	+ XNvg novel(NovelScript_ID) ǉ
11.25
	+ XNvg #rrggbb `̃J[R[h𐮐lƂĈ@\ǉ
	+ XNvgŃJ[R[h͎AɐF\@\ǉ
	+ GfB^̕\j[Ɂuvǉ
	+ Languages tH_ Japanese.txt, MenuJapanese.xml 폜AJapanese.xml, English.xml ǉ
	* GfB^̃bZ[We[uf[^x[XŃ_CAOɉăCAEgύX悤ɏC
11.21
	* _WX^[g{^ŃXe[^XEBhE̊J悤ɏC
	- tXN[ Esc {^ƃtXN[ƓɃLZ{^Ă܂oO
11.19
	+ Game.exe ̃RtBOɃRg[[ɎgL[{[h̐ݒ@\ǉ
	- ĐɉʂNbNƃRg[[ȂȂoO
	* Resources/StringTable.xml, StringTable2.xml C
11.16
	* AvP[VL[(j[L[)ŃVXej[J悤ɏC
	* Q[pbh̐ݒ荀ڂɃj[ǉA_W̃ZNgł̓j[JȂ悤ɏC
11.15
	+ Game.exe ̃RtBOɃQ[pbh̐ݒ@\ǉ
	* Game.exe ̕W𑜓x 1.6  2.0 ɕύX
	@ɖ߂ꍇ Game.ini  ResolutionRatio=2.0  1.6 ɂĂB
11.14
	+ Space L[ƃQ[pbh̃{^XɃZNg{^蓖
	+ (j[{^̂ߔp~)_WŃZNg{^ƃj[\VXej[@\ǉ
	+ VXej[Ɍ̐؂ւAtXN[̐؂ւAݒAZbgڂǉ
	* XboxRg[[Ȃǂ R1 {^ȂȂ悤Ȃ̂11.12ɕύXQ[pbh̓ɖ߂܂
	* P̎푰Ij[ŃJ[\ʒuL悤ɏC
	* Resources/StringTable.xml, StringTable2.xml C
11.13
	- Player.goForward() őOɐi񂾏ꍇAړŃCxgȂoO
	- }bvGfB^ŃXNvgsɃG[Ƃɕ\sԍĂ܂oO
	- vWFNg̃GNX|[gŏo͂tH_ Game.ini ꍇAʃTCYȂoO
11.12
	+ Game ̃RtBOɃZbgƌ؂ւ̃L[{[hV[gJbgǉ
	* Game ENbNj[ Language Setting  Switch Language ɕύX
	* NX ID t^
	* Resources/StringTable.xml ̏ύXC
	* Q[pbhɂ R1 {^̈ʒu L2 ɔzu邱Ƃ邽߁AL2  R1 Ɠ悤ɏC
	- msg("text", x, y, width, height)  \ɂȂꍇAbZ[W\ȂȂoO
11.09
	* G̖O̖pp̏ꍇAɕt^At@xbg̑OɃXy[X}悤ɏC
	* 퓬ɃuXU󂯂ƂȂǁAbZ[WEBhEg債ȂŃXN[悤ɏC
	- 퓬ŐȂǂ̓ȂԈُ펞Asɂ񕜂ȂoO
11.07
	+ f[^x[X  VXe̐ݒJ...  Auto Save ڂǉ
	* Game.exe ̋NAEBhE^XNo[ɉBTCY̏ꍇABȂȂ悤ɏC
11.06
	+ ACe SP ݒł@\ǉ
	+ ĂACe SP 𔭓ł@\ǉ
	+ XNvg PlayerCharacter.addParam() ǉ
	+ XNvg PlayerCharacter.changeClass() ǉ
	+ Resources/StringTable.xml, Resources/StringTable2.xml ňȉ̂̂Ȃǂǉ
	<string id="Will you invoke the special power\nof your [item]?" text="Ȃ́@[item]@\n܂H" />
	<string id="* Equipped *" text="@݂ɂĂ܂@" />
	<string name="* Equipped *">* Equipped *</string>
	<string name="Will you invoke the special power\nof your [item]?">Will you invoke the special power\nof your [item]?</string>
	* GJEg̎񍀕zɋ߂Â悤ɕύX
	* Resources/BuiltinClass.xml XV
	- ̋ȂĂoO
11.01
	* ACe̔\͒lAU񐔂͈̔͂0`255 -99`99 ɕύX
10.31
	- UŊDȂǂ̎StOԂɂȂAԕωbZ[W\ȂoO
	- Gl~[̃f[^x[X؂ւAXg擪̃Gl~[ȈԂɂȂoO
10.30
	+ GJEg}bvƂɐݒł@\ǉ
	+ Resources/StringTable.xml, Resources/StringTable2.xml ňȉ̂̂ǉ
	<string id="Maintain Aspect Ratio" text="AXyNgێ" />
	<string id="UNLEARNED SKILL" text="@||@H@||@" />
	<string name="One Enemy">One Enemy</string>
	<string name="One Character">One Ally</string>
	* Resources/StringTable.xml, Resources/StringTable2.xml ŖgpȂ̂𕡐폜ALanguages/Japanese.txt Ɉړ
	* hŃL̃tH[JXKvɉĈړ悤ɏC
10.29
	+ Resources/StringTable.xml ȉ̍ڒǉ
		<string id="* Anything else *" text="@قɁ@悤́@܂񂩁H@" />
		<string id="* You bought the last one *" text="@́@́@ЂƂł@" />
	+ Resources/StringTable2.xml ȉ̍ڒǉ
		<string name="* Anything else *">* Anything else *</string>
		<string name="* You bought the last one *">* You bought the last one *</string>
	- XŃbZ[Ẅꕔ\ȂȂoO
10.25
	+ ACeƃXL̃f[^x[XɃtB^@\ǉ
	+ fobOɃLN^̐ݒǉ
	* ACeXL̖OʂɎ܂ȂꍇAtHgTCYĎ܂悤ɏC
	* Languages/Japanese.txt C
	- f[^x[XŃR{{bNXIɃG[oO
10.17
	+ PNG ̃At@lɑΉ
	- fobO퓬ȂǂőIGIDƃXgႤꍇA퓬ɈقȂGooO
10.13
	+ AԂɃACRݒł@\ǉiVbvł̂ݕ\j
	+ Graphics/System/icons.png ǉ
	- 󔠉㩂ԈĂꍇAmŊJłĂ܂oO

9.25
	+ vZf[^x[Xǉ
	+ NXʂ̍U񐔂ݒ肷@\ǉ
	* Đ̈ꎞ~[Z][X][Space][Enter][Esc][Z][~][START] Aꎞ~[Esc][~]ŃXLbvł悤ɏC
	* m100{ƂƓɕύX
	* Languages/Japanese.txt, MenuJapanese.xml C
	- R}hŁuȂтvAp[eB̃j[̃LXVȂoO
4.10
	+ XNvg Player.getPlayerCharacter() ǉ
	+ XNvg PlayerCharacter ǉ
	* Resources/BuiltinClass.xml XV
3.28
	* XNvg battle ֐ňȗ܂͕w肵ꍇA_GJEg悤ɏC
3.25
	+ XNvgf[^x[Xǉ
	+ ACee[ũgbvɕ󔠂̒gł邩ݒ肷@\ǉ
	+ ACee[ũgbvɎsXNvgݒł@\ǉ
	- Audio/SE ̗ʎqrbgWŉʂPOO̎AʂfȂoO
3.07
	* _WŃbZ[WEBhEȂǂ̉ɓ߂ĕ\g\Ȃ悤ɕύX
3.05
	* LvŎƂAXg̎gpłȂꍇAԂɂȂ悤ɕύX
	* 퓬̂݉E{^ŃbZ[W̕肪ł悤ɏC
	* PȂǂ̖O̓EBhEɕ\eύX
	* StringTable }l[W̑SpϊgpA[] ň͂܂ꂽӏO悤ɏC
3.02
	+ PȂǂŃL[{[h當͂ł@\ǉ
2.28
	* PŔNɃ{[iXU蕪ƂAEL[ƌEv悤ɏC
2.27
	+ @ 1/2 hATmAV[NbghATmA_[N][ł̌l(QTTŉ)ݒł@\ǉ
	+ NXf[^x[XɃV[NbghATmx̐ݒ@\ǉ
	* Resources/StringTable.xml, StringTable2.xml  Languages/Japanese.txt C
	* PŔN𑝂₹悤ɏC
	- XNvgŔrZqgpɃG[oO
2.22
	+ XLf[^x[XɌ@ݒł@\ǉ
	_CX̌ʒllɉZAQTTȏɂȂƉiʂɂȂ܂B͈ȉ̒ʂłB
	@E1/2  hA
	@E_[N][A֖߂A`ĊJȂǂŌlZbg
2.19
	+ Locale NXXNvgɒǉ
	+ System.toggleLanguages() XNvgɒǉ
	* Resources/BuiltinClass.xml XV
2.18
	* Data/StringTable.xml, StringTable2.xml  name ̓ꕶ apos  ' ɕύX
	* Resources/StringTable2.xml C
	* StringTable.xml ̌뎚u* Eqquiped *vu* Equipped *vɏC 
	* tXN[AőOʂɕ\Ȃ悤ɕύX
	* tXN[AtH[JXȂȂĂEBhE[hɖ߂Ȃ悤ɕύX
	- ĐAtXN[oO
2.17
	+ ԃf[^x[XɃbZ[WύXł@\ǉ
	+ L̏ɑ񌾌ݒł@\ǉ
	+ ̉ENbNj[ǉ
	* ̍ĐɏI悤ɏC
	* ĐAEnter, Space Ȃǉňꎞ~EĐ؂ւ悤ɕύX
	* Resources/StringTable.xml, StringTable2.xmlALanguages/Japanese.txt XV
2.14
	+ playVideo() XNvgɒǉ
2.13
	+ System.isLanguagePrimary() XNvgɒǉ
	+ Cxgƃ}bv̑񌾌ɑΉ
	+ GfB^ Event ^u疼Oݒł@\ǉ
2.11
	+ NPC 񌾌ɑΉ
	+ MessageTable NXXNvgɒǉ
	+ f[^x[X  MessageTable J... j[ǉ
		gpɂ Languages/MenuJapanese.xml ㏑ĂB
2.07
	+ 񌾌Ŏgp Resources/StringTable2.xml ǉ
	+ f[^x[X  StringTable }l[WJ... ɃTuj[ǉ
	+ f[^x[Xő񌾌Iɕ\eLXgݒ肷鍀ڒǉ
	+ VXe̐ݒɁu񌾌ɑΉvڒǉ
	+ StringTable }l[W̃e[uENbNj[ɍڒǉ
	* StringTable }l[W̌\{^Ae[uɑ݂Ȃ₾\悤ɕύX
	* Resources/StringTable.xmlALanguages/Japanese.txt, Languages/MenuJapanese.xmll XV
	* f[^x[X̏o͌` .dat  .xml ɕύX
	* }bvJŏ㕔Ƀ^Cg\ȂȂĂ̂C
2.05
	- Gl~[ւ̍UɃNeBJȂȂĂoO
2.01
	+ f[^x[X  VXe̐ݒJ... ǉ
	+ ACeőPU܂Őݒł@\ǉ
	+ Game.exe Nɕ\^Cgݒł@\ǉ
1.31
	+ tXN[̉ʉ𑜓xێ邩 640x480 ɂ邩IłIvVǉ
	- CxgsɃ[hA^C~OƃG[oO
	- Q[pbhR1{^ŃJjłȂoO
1.28
	* LvŎ鎞ɕ\EBhEύX
	* ACeɕ\郁bZ[WLZ{^ŏ悤ɏC
	* Resources/StringTable.xml C
1.26
	* GameData.gamedata Í悤ɕύX
	- GameData ŃfobO[hgpłĂ܂oO
1.25
	+ }bvJŕ\}bvꗗɕ\閼Oݒł@\ǉ
	* Vbvő̔\͒lωʂ\悤ɕύX
	* Languages/Japanese.txt XV
1.24
	+ _W̒n}\Ŕwi摜ݒł@\ǉ
	+ _W̒n}\ŃCxg⃏[v̑JڐȂǂ̏\ł@\ǉ
1.22
	+ 푰Ɂû낢Ƃv̑ΏۂɂȂ邩ݒ肷 Undead tOǉ
	- û낢Ƃv NullPointerException 邱ƂoO
1.21
	* Xł̃ACe\eɏԂ\͒l܂߂悤ɕύX
	* ACeQTT̏ꍇA[hɃXgbN񕜂悤ɏC
	- [hɃ^C~OƃQ[I[o[ʂɑJڂĂ܂oO
1.19
	* tXN[Ƀj^[̃TCYmɎ擾łȂꍇւ̑ΉƂāA
	Q̕@Ńj^[TCY擾Alj^[TCYɂ悤ɏC
	- 퓬AԈُɂȂĂL̑IR}h\ȂoO
1.18
	+ Config ɃEBhẼAt@lݒł@\ǉ
	- NPC f[^x[X Give and Take ̏ɈقȂACe\Ă܂oO
1.17
	+ Lf[^x[XɏACeƃXL̐ݒ@\ǉ
	* Lf[^x[XłҏWe̕ۑ Data/Save.xml  Data/CharacterList.xml ɕύX
	* GameData o͎AData/CharacterList.xml  GameData.gamedata ɖߍ݁AData/Save.xml Ȃꍇ̏ݒƂēǂݍ߂悤ɕύX
1.16
	+ NPC ̒ǉE폜@\ǉ
	+ Player.addGold ǉ
	* Resources/BuiltinClass.xml XV
	* }bv\Ã}bv\Ȃ悤ɏC
	- GtFNgsɃ[hȂǂƃGtFNĝ܂܂ɂȂĂ܂oO
1.15
	+ NPC ̊ǏԂȂǂ Save.xml ɕۑ@\ǉ
	+ NPC ̃bZ[W ID t^
	* 퓬ɃZ[ułȂ悤ɕύX
	* XŃACeʎ􂢉ɏȂꍇAbZ[W\悤ɏC
	- Save.xml  ItemStock  Flags vf id Ȃ߁Af[^̕яςƂɈʒuQƂĂ܂oO
1.13
	+ RtBO SE ̉ʐݒ@\ǉ
	* GameData o͎AGame.ini t@C GameData.gamedata ɖߍ݁AGame.ini Ȃꍇ̏ݒƂēǂݍ߂悤ɕύX
	- GameData o͎AGl~[̃uXݒ肪fȂoO
	- fobO퓬ŃGl~[ id ƃCfbNXlقȂꍇAقȂGl~[oĂ܂oO
1.12
	+ NPC ɏtOݒł@\ǉ
	+ Languages/MenuJapanese.xml ɁuNPC _CAOJ...v j[ǉ
	- GameData o͎ɏԃf[^x[Xo͂ȂoO
	- StringTable.xml  string vf̑ &amp; ܂܂ꍇAGameData o͎ɐǂݍ߂ȂȂoO
1.10
	+ NPC ɃACen@\ǉ
1.09
	* ogg ̍ĐʃXbhōs悤ɕύX
1.08
	* \[X}l[W SE  mp3 C|[gł悤ɏC
	- OS ̌ݒœ{ȊOݒ肵ĂꍇAĂ܂oO
1.07
	+ NPC Ƀ@\ǉ
	* ̑oO
1.06
	+ }bv̕ҏW_CAOŃtHO̐Fݒł@\ǉ
	* tXN[Ƀj^[̉𑜓xێ悤ɕύX
	* uAXyNgێvɃ`FbNԂ Game ̃EBhEɉ摜hbOhbvƍɉ摜\@\ǉ
	* uAXyNgێvɃ`FbNĂȂԂŃtXN[ɂꍇAj^[Ŝɕ\悤ɕύX
1.04
	* }bvҏW_CAO Graphics/Dungeon ׂ̂Ẳ摜񋓂̂߁A\[X}l[WŏAVAǁẢ摜Ǘ悤ɕύX
	
	- }bvGfB^̃CxgҏW_CAOŖOύXłȂoO
	- Game œ]ڎɃR}hEBhEJĂ܂ACxgQxsĂ܂oO
1.02
	+ }bvGfB^ɃCxgꗗ\ Event ^uǉ
	* }bvړɔwi摜Œ肷邩ݒ肷鍀ڂ\[X}l[Wɒǉ
	* EV̓ߐFAwi摜Ȃ RGB(0, 0, 0)AΔwi摜̒ʒũsNZɂȂ悤ɕύX
	- }bvGfB^̃}bvҏW_CAOœV摜ȂɂꍇfȂoO
	- \[XǗ_CAO Backgrounds ̃C|[głȂoO
	- Gl~[̍UqbgƂɃ_[WωȂoO
1.01
	* \͒lω̃XLtB[hŎgpłꍇAdˊ|łȂ悤ɂA퓬Iʂ悤ɕύX
	- XLgpA^_[W[̏ꍇɉ񕜂ƕ\oO
2021
12.30
	+ NPC ACew@\ǉ
	- GAXg̃vpeBύXfȂoO
12.27
	+ NPC ̃bZ[Wōs̐擪Ƀ^uꍇ񂹂@\ǉ
	+ NPC ɂnzŃbZ[Wς@\ǉ
	* `ĊJɃLvʂJ悤ɕύX
12.26
	+ f[^x[X NPC ǉ
	+ Player.encounter(NPC_ID) ǉ
	* Game  Unicode o[WɕύX
	* Resources/StringTable.h XV
12.23
	* s̃f[^x[XQTT܂Ŋg
	* s ID t^
	- `ĊJƂɈOiĂ܂oO
12.22
	* s̃f[^x[XUS܂Ŋg
	* GAXg̃GA𕡐IŃvpeBxɓKpł悤ɏC
	* C`c[̋@\P
	* GfB^IɑIꂽC[Nɔf悤ɕύX
	- fobO̐퓬eXgŃG[oO
12.21
	+ f[^x[X̃f[^Rs[Ey[XgENAł@\ǉ
	* Game  Town.txt Ȃǂ̃XNvgsA XNvgŌ܂Ŏsꂽ̂Ɠt[ onEnterFrame Ăяo悤ɕύX
	* }bṽ^CIEBhẼJ[\ʒuXN[ɒǏ]悤ɏC
	- GA̒ǉɔԍɕ΂ȂoO
12.20
	* Game ŏhɉ񕜂HPʂARh҂̍őHP̂POɕύX
	- CxgGfB^ŃXNvgsA`Ɩɑ}ftHgXNvgfĂȂoO
	- GfB^ŃvWFNgGNX|[g Game Ń^C񂪔fȂoO
	- GfB^ŃGAݒ莞AXg̃GA폜ƂG[oO
12.19
	* }bvGfB^̃GAݒ@\As`łΉł悤ɕύX
12.18
	+ }bvGfB^̃}bvɃtH[JXꍇAL[{[ĥO`X͂Ń^C؂ւ@\ǉ
	* }bvGfB^̃}bvŕǏҏWɉENbNꍇ̓ȉ̂悤ɕύX
	}EX̃^CݑI𒆂̃^CƓꍇFǏ^COɐݒ
	}EX̃^CݑI𒆂̃^CƈقȂꍇFI𒆂̃^C}EX̂̂ɐݒ
12.17
	+ Languages/MenuJapanese.xml ɁuC[vǉ
	 C[V[gJbgŐ؂ւ悤ɂ܂B
	- GfB^ŃCxgC[IA^C̐ݒ肪fĂȂoO
12.16
	- f[^x[X̃Gl~[摜̃Xgǂݍ܂ȂȂĂoO
	- f[^x[XȂǂœ{ꂪ͂łȂȂĂoO
12.15
	+ fobO@\ȂǂgpłȂf[^o͂AvWFNg̃GNX|[g@\ǉ
	+ Languages/MenuJapanese.xml ɁuvWFNgGNX|[g...vǉ
	* f[^x[X̃ACeƃXL̐ Enter L[ŉs͂ł悤ɏC
	* f[^x[X̃ACeƃXL̐Ńy[Xg̎dlύX
	- GfB^ Player.goForward() `ɂȂĂoO
12.10
	- fobOj[̓]ڂŃG[oO
12.09
	+ fobOj[ɃCxgXgǉ
12.08
	+ Game ̉ENbNj[ɁuXNvgGfB^J...v ǉ
	+ fobOj[ɊS񕜂ǉ
	* fobOj[̓]ڂňʒuwł悤ɏC
	- fobOj[̃tOǗŃtOoO
12.07
	+ ^C̐ݒŋʃXNvgɃtb^[Lqł@\ǉ
	* }bvۑ Projects tH_ɐ xml t@C Shift_JIS  UTF-16 ɕύX
	- CxgGfB^ŃR[h⊮ɐ\ȂoO
12.05
	+ CxgGfB^̃gK[Ɂu{^/Action Buttonvǉ
	* ͂őSpp̂𔼊pœ͂悤ɕύX
	* ͂ő啶Ȃǂ؂ւ悤ɕύX
	* Cxgoɐݒ肷`FbN{bNXŃIItł悤ɏC
	* tO ID  0 ̏ꍇgpł悤ɏC
12.03
	+ Player.goForward ǉ
	* Cxgɓ蔻肪AAgK[ On Collision ̏ꍇAvC[CxǧɈړ悤ƂƂɂ̂݃CxgA蔻肪s悤ɏC
	- XNvg̃O[o֐ĂяoxɃX^bNʒuPĂ܂oO
	- mp3 ɉ摜Ȃǂ܂܂ĂꍇAĐłȂȂoO
12.01
	+ Resources/StringTable.h ̓e Data/StringTable.xml ɋLqeŏ㏑ł@\ǉ
	+ f[^x[X  StringTable }l[WJ... ǉ
		gpɂ Languages/MenuJapanese.xml ㏑ĂB
	+ }bvҏW_CAOɁu}bv\\vǉ
11.30
	+ Array  indexOf ǉ
	+ QԖڂ̈ɓݒł riddle ǉ
	+ ENbNj[  Window Size  AXyNgێ ǉ
	+ ENbNj[  Window Size ɂǉ
	+ }bvҏW_CAOɓ]ډ\ǉ
	- ʉ𑜓x1.6ύXłȂȂĂoO
	- EꍇA_[N][̐ɂ}X\Ă܂oO
11.29
	Audio/BGM ɎȂ battle.ogg, fanfare.mp3 ǉ
11.27
	+ NX̓tOp~ANeBJtOɒǉ
	+ NXɓxǉ
11.25
	+ ACeƃGl~[ɃNeBJqbgtOݒł@\ǉ
	+ Audio/SE  critical.wav t@Cǉ
	* SE ̍Đ PlaySound ̎gp߁AƎŏ悤ɕύX
	* NVbN̐퓬ʕ\C
	* Resources/StringTable.xml C
11.22
	+ XNvg̊֐ pit() ǉ
	+ }bvGfB^̃}bvҏW_CAOŃxݒ肷@\ǉ
11.19
	+ Game ̉ENbNj[ Config ǉ
	+ BGM, BGS ̉ʐݒ Config ɒǉ
	* CxgGfB^ŉʂȂ悤ɏC
	* Resources/BuiltinClass.xml XV
	* XNvg̏C
11.12
	+ CxgzuɉăCxg@\ǉ
	+ Player.removeGold() ֐ǉ
11.11
	+ fobOɃe|[gڒǉ
	- U󂯂ƂɏԈُ킪񕜂ꍇAȔԂ񕜂ƕ\Ă܂oO
11.08
	- u摜}bv𐶐...v ɓ삵ȂȂĂoO
11.05
	* WCXeBbÑAiOXeBbNXł͔Ȃ悤ɏC
	* WCXeBbÑAiOXeBbNI̎ł\L[LɂȂ悤ɏC
	* ɂĂ͉ςɂȂ̂ŁA MIDI t@CGSZbgAXGZbggpłȂ悤ɏC
	*  MIDI t@CĐƉςɂȂoO
11.04
	* 󔠂㩉ɔgbv̑Ώێ҂Ił悤ɏC
	- 󔠂㩉ɕ\郊Xgp[eBEChEɉBĂ܂oO
	- ACegp󔠊JsɔXLAgpҁEJ҂قĂꍇɔȂȂoO
11.03
	- Gl~[ɐݒ肵㑱O[voA㑱O[v̌㑱O[voĂ܂oO
11.02
	+ }bv HTML ɏo͂@\ǉ 
	+ Resources/Settings.xml ǉ
	* Languages/Japanese.txt C
	- @ŏԈُ킪񕜂ȂoO
11.01
	* Audio/BGM ̉t@CĐ鎞Ɋgqw肵ȂꍇAmid, mp3, ogg ̏ BGM fBNg̃t@CEĐ悤ɕύX
10.26
	* Gl~[AGl~[e[u ID t^
10.19
	* AC ̕\XVȂoO
10.18
	* bZ[WEBhẼeLXg̈Oɂ͂ݏoꍇA؂蕶ȊOł܂Ԃ悤ɏC
	* Resources/StringTable.xml ȉ̂悤ɏC
		CF<string id="ShopWhoWillEnter" text="ꂪ@͂܂H" />
10.17
	* IɑΏہAAԕωȂǂ̏\悤ɏC
	* Resources/StringTable.xml ȉ̂悤ɏC
		ǉFStringTable.xml ̍ŏ̋󔒍s܂
		폜F<string id=" None" text=" тȂ" />
10.13
	* Ԉُɑ΂R߂傭ɉĕω悤ɏC
	 ߂傭15 ȏłPオxɒRT㏸
10.12
	- f[^x[X ItemTable œKp{^؂ւA㩂̃`FbNOĂ܂oO
10.11
	+ ACeɗ́AmbȂǂ̔\͒lݒł@\ǉ
	- f[^x[X Action ɐݒ肵l Skill ̏ԂςꍇɔfȂȂoO
10.07
	* XLɐݒ肵́AmbAȂǂ̔\͒lʂQ[ɔf悤ɏC
	* ̏255%܂łɕύX
	* ̈З́AȂǂmbAMSɉĕω悤ɏC
	 r҂̎̎ʂɉāA@gnȂmbAmnȂMS15 ȏłPオxɖTA_CXڂ悭ȂȂǁB
10.03
	+ 퓬IɍĐ Audio/BGM/fanfare.mid ǉ
	+ f[^x[X Class ҏWAXL̈ʒuhbOhbvœւ@\ǉ
	- f[^x[X Class ҏWAXL̍폜@\ȂoO
10.01
	- State ɐݒ肵tOύXłȂȂoO
5.11
	+ }bvGfB^̃j[ɁutO}l[W[Jvǉ
	+  Audio/SE ̌ʉ mp3 gpł@\ǉ
	+ 񂶂傤ŃLS폜ƂɌ{^ŃZ[uf[^@\ǉ
	* {[iX|CgNɐU蕪悤ɏC
5.05
	+ BGME摜fނǉ
	* Scripts tH_̃XNvgC
	-ʃXNvg@\ȂoO
5.01
	+ Q[̉ENbNj[ɐ퓬X^CȂǂύX郁j[ǉ
	+ Q[́uׂvR}hŃp[eBACeSĂʂł@\ǉ
	-}bvGfB^ŕҏWA摜t@CɁu,v܂܂Ɖ摜ݒłȂȂoO
2.14
	* XLAACe̕ёւł悤 ID t^
	* VbvőIACȅڍ׏񂪕\悤ɏC
	- 퓬ɂ`bύXfȂoO
2.01
	+ Game ̉ENbN|bvAbvj[Ƀg[XyC̃IIt@\ǉ
	+ Game _WŒn}JƂAKw\ێĕ\@\ǉ
	+ 摜}bvɕϊ@\ɕǂ̌ݒ肵Ĕł@\ǉ
	+ ^C̐ݒɃftHg̕\ʒuݒł@\ǉ
	+ 摜̔wiȂꍇAǉ摜ƍĕ\@\ǉ
	* XNvg setLocation ̑𐔒lɂƊKw̏㉺ړ悤ɏC
1.23 ver2.02
	+ XNvgGfB^ɃRgAEg@\ǉ Ctrl+/
	+ XNvgGfB^̃R[h⊮@\ɏڍ׏ǉ
	+ XNvgGfB^ɁA_uNI[e[Vň͂܂ꂽɃy[XgƎŐ`@\ǉ
	+ Resources tH_ BuiltinClass.xml t@Cǉ
	+ XNvg Player.removeItem() ֐ǉ
	* _W̃LN^[EƂςȂ悤ɏC
	- PŊɑ݂LN^͂ʂJڂȂȂ̂C
2020
12.20
	- 퓬IɌolȂoO
2019
4.07
	+ XNvg riddle() O[o֐ǉ
	- ACegpAi܂ȂȂoO
3.27
	+ WCXeBbNΉ
	* ĂACe𔄋p\ɕύX
3.25
	+ Gl~[ɃGiW[hCxݒ@\ǉ
	* ʂ̃ACe 1/4 ̉iŔpł悤ɕύX
3.20
	+ Gl~[ɃuXݒ@\ǉ
	* AC ωXLgp̃bZ[W\Ȃ悤ɕύX
3.09
	+ ݌ɊǗAhA@AXfobOj[ɒǉ
	* ACeDB̃XgbNύX Game.exe ̃Z[uf[^ɔfȂ悤ɕύX
	* Resources/StringTable.xml XV
	- 퓬SȂȂƃNbVoO
3.06
	+ Shift L[ƍEL[ŁAJjAނł@\ǉ
	* Action f[^x[XŐݒ肵G̍sf悤ɏC
3.05
	* U̎˒C
3.01
	+ fobOj[ Battle ǉ
	+ Xe[gOiڂjԒRPOO̎푰ɗLȃfBXy@\ǉ
	- 퓬ACɖ߂Ă܂oO
	- 퓬ニ[폜ȂoO
2.27
	+ NXKΏۂwł@\ǉ
	- `oO
2.26
	+ Gl~[O[v̍ő吔SɏC
	+ Gl~[DBɒԂĂԃtOǉ
	* Languages/Japanese.txt XV
	- }bvړɁAp[eB[̈ʒuZbgȂoO
	- IAXg̃tH[JXcĂ܂oO
2.22
	+ _W S L[Ő؂ւXe[^XEBhEVɒǉ
	+ Player.stepBack() NX\bhǉ
	+ Direction.NORTH  萔ǉ
	* LN^[̖O8܂Őݒł悤ɕύX
	* Resources/StringTable.xml 啝ɏC
	- EnemyArea ̐ݒ肪fȂoO
2.15
	+ XNvg yesno(message:String): Boolean O[o֐ǉ
	* Game.exe ̃ftHgtHg MS Mincho ɕύX
2.12
	- Enemy Layer }bvENbNj[JȂȂĂoO
2.09
	+ }bvGfB^̃vWFNgc[̃ACeʒuhbOhbvňړł@\ǉ
	+ }bvGfB^̃vWFNgc[ɃtH_쐬ł@\ǉ
	+ BGS ݒł@\ǉ
	+ ݒł@\ǉ
	+ ResourceManager _CAO Import ƁAt@CtH_ɃRs[@\ǉ
	- }bvGfB^Ń_WǂݍݎAʂ`oO
2.06
	+ Xe[^XEBhEɁuсvǉ
2.05
	* }bvGfB^̃f[^x[X_CAO\xP
	- ANZTłȂoO
2.04
	* NX`FWAgp񐔂Œ܂Œቺ悤ɕύX
	- NX`FWŌolȂoO
2.03
	- `ĊJ HP ȂoO
2.02
	+ \͂NXɐݒł@\ǉ
	* Char ɕsȃf[^ݒ肳Ȃ悤ɏC
2.01
	* NX̃XL100܂œo^ł悤ɏCBf[^ł߂ɂȂĂ̂ŃNX̍Đݒ肪Kv
1.26
	+ }EXőłRg[[ǉ
1.24
	}bvGfB^
	+ ݒł@\ǉ
	+ Cxg Priority  Ceiling ɂƓVɎlp\@\ǉ
	* Xe[^Xo[ɌݑI𒆂̃^C\悤ɕύX
	- XL_CAOŎgp̌ʂݒ肷ƁAXyVp[ɂݒ肳Ă܂oO
	Q[
	*  uǂvR}hu݂vֈړ
1.22
	- LvĨCxg`FbNŃCxg2xoO
1.20
	+ C[PŎgpA^C0Ԗڂ̐FŃGfB^̔wiFɂ@\ǉ
	+ }bvGfB^ɕ\j[ǉ
	* QD}bṽObh\C
	- MP3 ̃[vĐłȂoO
	- }bvGfB^ŃCxg쐬AʂXVȂoO
1.19
	+ Game.exe ̃EBhEɉt@ChbOhbvƍĐł@\ǉ
	+ _WŁAƓṼeNX`ݒł@\ǉ
	+ Game.ini ҏWŃJ[\̓_łIItł@\ǉ
	+ Graphics/Images tH_ǉ
	+ Graphics/Dungeon  floor.png ǉ
	* Graphics/Dungeon  wall.png, door.png C
	* Graphics/System  system.png C
	* Script/Global.txt C
	* Script/Town.txt C
	* Script/Maze.txt C
	* hɔ܂HP 1 񕜂悤ɏC
	* xAbv HP ̌vZC
1.18
	- IME {͂ŕĂ܂oO
1.16
	- Game ̃XNvg String ^ Number ^ɕϊA_ȉɂȂoO
	- Char f[^x[Xɐݒ肵f[^̂ȂoO
1.15
	*  ST lU͂ɉZȂ悤ɏCBST l𖽒ɂ̂݊֘AlɂȂ悤ɕύX
	* Char f[^x[Xɐݒ肵f[^ۑ悤ɕύX
	- }bvGfB^̉ENbNuUndoL^ȂoO
1.13
	+ Languages tH_ǉ
	+ Game.ini t@CҏW tHg𑜓xύXł@\ǉ
	+ _W W L[Ăƕǔł@\ǉ
2011
6.25
	_W Ctrl+D {^ƁAfobOEBhE\悤ɂ܂B
	ItemTable ɂݒł悤ɂ܂B
	State  NextState t܂BڂԂ̂ɎsƂɂ̏Ԃ֕ω܂B
	State  TempleBill t܂B@ŉ񕜂̂ɂS[hݒ肵܂B
6.11
	ʃR}h܂B
	󔠂㩂Ȃǂݒł悤ɂ܂B
	Save.xml ɃZ[uf[^ۑ悤ɕύX܂B
	J Boarland  VC2005 Ɉڂ܂B
2010
12.21
	ǂ̉ߊOf[VFɁAwi摜̒̐Fg悤ɂ܂B
12.08
	MapEditor ŕҏWɁA^CENbNŒuĂ̂AJ[\ʒũ^CRs[悤ɕύX܂B
	eventFloor.png  floor2D.png @Graphics/System/ tH_ɈڂA}bv̕ҏWύXłȂ悤ɂ܂B
	_W̔wi摜 Graphics/Backgrounds/ tH_Ɉڂ܂B
11.25
	֘Aׂ͂ Audio tH_Ɉړ܂B
	摜֘A Graphics tH_Ɉړ܂B
	XNvgҏWɁAtOǗ_CAOǉ܂B
	ׂŃCxgsgK[ǉ܂B
	setFlag()  getFlag(id) ŃtO𑀍ł悤ɂ܂B
11.22
	Enemy 摜t@C̓ǂݍ݂Ɛݒ Menu > Database > ResourceManager łł悤ɂ܂B	
	ɔALists/EnemyImages.txt Ɏ蓮Őݒ肵Ă Data/ResourceManager.xml ɕۑ悤ɂȂ܂B
10.23
	GUI OtBJɕύX܂B
	}bṽ}EXJ[\\悤ɂ܂B
10.09
	OGG t@CĐł悤ɂȂ܂B
	zip ̃t@CTCYRla𒴂߃TCgɃAbv[hłȂȂ̂ŁA
	MapEditor  Game ̂QɃt@C𕪂܂B
	MapEditor ̒ Game.exe ĂB
10.05
	}bvƂɁAc[̃[gɃtH[JXڂƁA[g̖Õ}bvt@Co͂Ă܂̂𒼂܂B
	}bvҏWɁAҏWÕ}bvtƂ̃t@CĂ܂̂𒼂܂B

9.19
	΂₳fĂȂ̂𒼂܂B
	Scripts/Town.txt  onEnterTown ֐ addEventListener ֐œo^悤ɕύX܂B
9.16
	O̓͂ŉp͂ł悤ɂȂ܂B
9.15
	@̏KAA񂱂ɂĕϓ悤ɂ܂B
	LN^[𑱂č쐬ƂɁAÕf[^cĐݒłĂȂ̂𒼂܂B
9.12
	^C̓hԂł悤ɂȂ܂B
	msg ֐ŕ\郁bZ[WEBhE̍悤ɂ܂B

9.11
	Scripts/Town.txt Œ̃V[vO~Oł悤ɂ܂B
	menu ֐ŃLZ{^ -1 Ԃ悤ɕύX܂B
	StringTable NXǉ܂B
	save, load ֐ǉ܂B
9.07
	XNvgPłB
8.26
	ScriptEditor ɑIeLXg̃hbOhbv@\t܂B
	`悷ƂAjR[hɕϊĂ`悷悤ɂ܂B
8.24
	ScriptEditor  Find/Replace @\ƁAOutline @\t܂B 
8.22
	Script ̃\[XR[hĐFXoO܂B
	Script RpCɕ\G[_uNbNƁÃG[sI悤ɂ܂B
8.17	ver 1.65
8.14
	Resoures/StringTable.xml ŃeLXgu悤ɂ܂B
	VbvɃACẽXgbNꍇ́A󔠂肷ACe͊Ӓς݂ɂȂ悤ɂ܂B
8.12
	t@CǂݍނƂAGR[hŎsĐǂݎȂoO𒼂܂B
	ς̃LɃACenƏĂ܂oO𒼂܂B
8.01
	c[o[̃XC_[ŃCxg̓xύXł悤ɂ܂B
	Ctrl+Shift+S ܂ File j[}bv摜ŕۑł悤ɂȂ܂B
7.30
	Ctrl+S Ń}bvf[^̃Z[uł悤ɂȂ܂B
	JScript NXǉ܂BNT n OS ł̂ݎgpł܂B 
	Audio NXǉ܂B
7.11
	jpeg 摜ɑΉ܂B

6.01
	0 Ԗڂ̕ǃ^C`悷悤ɂāAObhɂgpł悤ɂ܂B
	ɍőOʃ{^ǉ܂B
	gif 摜ɑΉ܂B

5.29	ver 1.6
	Game.ini  Window  AlphaValue, BackgroundColor ݒł悤ɂ܂B
	Tool > TileSettings Ń^C̐ݒ肪ł悤ɂȂ܂B
	ݒe Data/EventTile.xml ɕۑ܂B

	Is Dark Floor Ƀ`FbNƁAÈŃ^CƂĎgp܂B
	Is Warp Floor Ƀ`FbNƁA[v^CƂĎgp܂B
	Visibile on the Map Ƀ`FbNƁAn}ɕ\܂B
	Visibile on the Floor Ƀ`FbNƁA_W̏ɕ\܂B
	Use Edit Dialog Ƀ`FbNƁA}bvGfB^ŕҏW邱Ƃł܂B
4.27
	Vtg@\t܂BGfB^ɃtH[JXƂɁAShift+\L[ŃVtgł܂B
4.25
	Tool  PhotoMapping 
j[ǉ܂B
	ԂʂƐ퓬ɃbZ[Wi܂ȂȂoO𒼂܂B

4.23	ver 1.5

4.04
	Text To Wav NԂŐ퓬IƁA󔠂JV[ŉp͂邱Ƃɂ
	ACȅomオ Word [ht܂B
	}bvGfB^ Menu > Tool > TypingWord  Word [hŎgo^ł悤ɂȂ܂B

	gp郏[hXg̃t@C Data/WordFileList.xml ɋLڂĂāA
	Lists tH_Ƀt@C.xml ̌`ŏo͂܂B

3.26	ver 1.4
	AC vZ̃oO𒼂܂B
3.22
	XLgp̓삪ςȂ̂𒼂܂B
	XL̐POOɑ₵܂B
	XL SpecialType ̈ړ@ƒn}̕\@\悤ɂȂ܂B
	State  has deadFlag ڂt܂B
3.21
	ItemData  AT ŒU ڂ܂B
	ItemDialog  Strength x STiSTRCljɕύX܂B
3.14
	16rbg̃rbg}bvǂݍ߂悤ɂȂ܂B
	ߐFݒ肳ꂽ PNG t@Cgpł悤ɂȂ܂B
	Event, Area ̃Rs[y[XgȂǂł悤ɂȂ܂B
	Cxg^Cł_[N][̐ݒ肪ł悤ɂȂ܂B
3.11
	Windows Me ŃeLXgGfB^̕\oO𒼂܂B
	`掞ɓŎgprbg}bv 32 rbgɕύX܂B
	̌ 20FPS 炢삪Ȃ܂B

	Scripts/Maze.txt ̎dl̗lɕς܂B
	PDu߂イɂ͂vI onEnterMaze ֐Ă΂܂B
	QDuڂvI onRestartAdventure ֐Ă΂܂B
	RD_WœGƑƁAonEncount ֐Ă΂܂B

3.10
	f[^x[X̍ڂhbOhbvŁAԂς邱Ƃł悤ɂȂ܂B
	}bvGfB^Ń}bvҏW_CAO OK ɁAʓ̃LN^[𓮂ƁA
	`掞ɔzOANZXăG[NoO𒼂܂B

3.07
	Gl~[õGA쐬ł悤ɂȂ܂B

3.06
	Item, Enemy f[^̍ő吔 255 ɕύX܂B
	}bvf[^̉]Aˋ@\tĂ݂܂B
	_WŉENbNj[ > ReloadMap IԂƁA}bvf[^̍ēǂݍ݂ł悤ɂȂ܂B

3.05
	ȈՓIȃtOǗp IniFile NXǉ܂B
	}bvłXNvg addChild/removeChild  Image object uǉ / 菜vł悤ɂȂ܂B
	[v쐬_CAO̕\ςȂ̂𒼂܂B
	V[NbghAbZ[W̌ɈړłȂȂoO𒼂܂B
	Enemy 쐬_CAO ItemTable ̃R{{bNX̓eNAȂoO𒼂܂B
2.28
	Scripts/BuiltinClass.xml găXNvg͂̕⊮@\܂B
	GameUtil.han2zen  StringUtils.han2zen ɕς܂B
	̑oOԂȂǂ낢낵܂B

1.30
	Q[N Scripts/Game.txt t@Cǂݍނ悤ɂ܂B
	Game.txt  Ending.txt Ŏg`֐Ȃǂ܂B
	Game.txt gă^Cgʂ쐬܂B
1.26
	Ctrl + Space ŃR[h⊮@\t܂B 
1.20
	XNvgGfB^ɃV^bNXnCCgȂǂ̋@\t܂B
	Math NX܂B 
1.10
	Math NXg悤ɂȂ܂B
	EventEditor  Run {^ǉ܂	

2009
12.20

12.01
	for while g悤ɂȂ܂B

11.29	ver 1.38
	Cxg̕ҏWłȂȂĂoO𒼂܂B
	CxgXNvg̋Lq@ς܂B
11.05
	MIDI ̉t؂ւƂɃ^CÔ𒼂܂B
	MP3 ̍Đ܂ĂȂ̂𒼂܂B
	}bv[̕ǂuꍇAΑ̒[̕ǂύX悤ɂ܂B
10.30
	C`悪ł悤ɂȂ܂B
	Undo/Redo ł悤ɂȂ܂B
10.27	ver1.35
	Cxg̃[vAv^Czu邱ƂŐݒł悤ɂ܂B
	NX_CAOXV܂B
10.23
	loNɉ񐔐ɂ܂B
	XNvgsɃEBhEƁA܂ɃG[NoO𒼂܂B
10.15
	tA^Cɐݒ肵ĂA_[N][]Ȃǂ̃CxgCxgC[Ɉڂ܂B
	Cxgݒ肷ƂAEBhẼ^Cpl摜IԂ悤ɂ܂B
	ɔtA^C̊TOς\łB
	Images/eventFloor.png 摜̃^C̈Ӗ͈ԍ
	XNvgÂȂAKiAKiAƂA]A[vAAAog
	ƂłB
	̏AXNvgƉ]Aog@\Ă܂B

	1/2 ̊mŕ\hA悤ɂ܂BV[NbghA̎̃^CłB
	PNG œߐFQTTɐݒ肳ĂꍇA摜ł͂Ȃ̐F𓧉߂悤ɂ܂B
	PNG ̌ǂȂǂ̏ꍇɏ㉺]Ă܂̂𒼂܂B
	XNvgʃXbhŎs悤ɂ̂ŁA\ʃoON邩܂B
9.23
	C[̐؂ւŕ`悷^C̎ނς悤ɂ܂B

9.15
	Xy[X}bv̖OɊ܂܂鎞ɁA}bṽc[ۑȂoOC܂B

9.12
	̎gp▂@ȂǂŔfĂȂԈُȂǂ̃f[^𔽉f܂B

9.05
	PNG 摜g悤ɂȂ܂B
	A L[ŒԂTł悤ɂ܂B
	Skill  Rank ڂǉ܂B
	Class  LevelUpHP, MP ̍ڂǉ܂B

9.03	ver 1.2
	State ɁuPriorityvƁuɖ߂Ɖ񕜂v̍ڂt܂B
	u߂イɂ͂vIԂƂAScripts/Maze.txt ǂݍނ悤ɂ܂B
	Item    ̂Ă ̐ݒ肪f悤ɂȂ܂
	ǂg悤ɂȂ܂B

9.02
	XLgp̏Ԉُ̕sRȂ܂B
	li 0 ̃ACeׂ͕Ȃ悤ɂ܂B
	State ̍śuԂUvuGUvȊÕf[^f悤ɂȂ܂B
9.01
	XNvgœ̃}bvɈړꍇ̎ԂȂ悤ɂ܂B
	ȂтR}h܂B
8.30
	tH_PʂŃ}bvǗ悤ɂ܂B
8.16
	ɉĕǂ̏Ɠxς悤ɂ܂B
	M L[ƁAʉ߂}bv\悤ɂ܂B 

8.03	ver1.1
	^[@\t܂B
	Èŋ@\t܂B
	V[NbghA`L[Ŕł悤ɂ܂B
7.30
	LxƏԒR̃f[^qf[^ɏW񂵂܂B
	̑f[^x[X̂킩ɂȕύX܂B
	p[eB̍ől5lɂ܂B
7.25
	Game:
	ꕔ̖@g悤ɂȂ܂B
	aL[ƃogł悤ɂ܂B
	z[y[WŌJĂ Text To Wav NĂꍇA悤ɂ܂B
	̑Af[^x[XȂύX܂B

	Editor:
	VɓGoAݒ背C[t܂B܂@\͂Ă܂
	Monsters tH_ Enemies ɕς܂B
	Enemy ̉摜pX Lists tH_̃XgŊǗ悤ɂ܂B
	}bv̐ݒ EnemyTable ̍ڂt܂B	

7.11	ver1.0
	x[^o[WĐɃ[X܂B
	CxgXNvg쐬ҏWł悤ɂ܂B.evt ƂÕt@Cŏo͂܂B
	`揈̌āAbotgp܂B
	ȒPȃQ[쐬܂BGame.exe sƗVԂƂł܂B

6.23	ver1.5b
	TvQ[ǉ

6.17	ver1.3b
	摜t@C̃tH_ img tH_ Images tH_ɕύX܂B
	摜t@CύXăhẢ摜܂B
	wall.bmp > wall2D.bmp
	floor.bmp > floor2D.bmp
	1front.bmp > wall.bmp
	door.bmp
	ߐF wall.bmp  door.bmp ł͉摜̐F߂܂B

2.14	ver1.0b
	x[^łJB